Working with objects

Objects help you communicate information about your model and allow users to interact with it. Objects are classified into four groups: input devices, output devices, annotations, and buttons.

The objects you can use depend on the layer on which you are working. The following table indicates which objects are available for each diagram layer.

Interface layer Map and Model layer
Annotations Text box
Graphics frame
Loop pad
Input devices Graphical input device (GID)
Knob
List input device (LID)
Slider
Switch
Output devices Graph pad
Table pad
Numeric display
Status indicator
Buttons Information
Navigation
Menu
Hyperlink
Play Movie
Storytelling
Tracing

Many of the tasks associated with objects (placing them on the diagram, selecting them, moving them, etc.) are the same, regardless of the type of object you're working with. For details about using a specific object, refer to the documentation for the object you want to use.

The following sections describe how to work with objects by

To place an object on the diagram

  1. On the appropriate layer toolbar, click the tool for the object you want to place.

    Tip: To place multiple objects of the same type on the diagram, double-click the tool to keep it selected. This feature is not available for buttons, loop pads, graph pads, and table pads.

  2. If more than one type of the object is available, click and hold the object's tool in the toolbar to view a list of the available types, then select the type you want to use.
  3. Click the diagram to place the object.
  4. If you double-clicked to place more than one object of this type on the diagram, continue clicking to place the objects.
  5. When you are finished placing the objects, press ESC to deselect the object type.

Tip: For detailed notes on placing each type of object, refer to the discussion of the specific object you are using.

To select an object

Note: To select a button, text box, or graphics frame, hover the mouse pointer over the icon's border or edge. When the mouse pointer changes to cross-hairs, click to select the object.

To move an object

  1. Select the object that you want to move.
  2. Click and drag the object to the desired location.

Note: Moving an object is not the same as moving its associated pad (for instance, a loop pad, graph pad, or table pad). The object's icon can appear in one location on the diagram while the associated pad opens in another. For more information, see Working with pads.

To resize an object

Use this procedure to resize buttons, list input devices, text boxes, graphics frames, and pads.

  1. Select the object that you want to resize.

  2. Click and drag one of the resize handles until the object is the size you want.

To move an object's name plate

You can move the name plate for a loop pad, knob, slider, graph pad, or table pad.

You can position a name plate anywhere around the border of an object's icon.

Tip: To constrain the position of the name plate to North, South, East, or West, hold the CTRL key (Windows) or the CMD key (Macintosh) while dragging the name plate.

To view or edit an object's properties

To change colors for an object

Use the paintbrush tool to change the background color of objects. Depending on the type of object, you can also change the color of elements within the object (for example, plot curve and scale colors in a graph pad). For more information, see Adding color to models.

To delete an object

  1. Select the object that you want to delete.
  2. From the Edit menu, choose Delete.

    –or–

    Right-click the object and then choose Delete from the menu that appears.

    –or–

    Press the DELETE key.

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