Graphics frames give you the ability to visually organize and annotate your model. You can use them to frame objects such as input/output devices and buttons. You can also use them to display imported pictures, graphics, and QuickTime movies.
The following sections describe how to work with graphics frames by
Click the diagram to place the graphics frame.
Note: The default size of the graphics frame is determined by the target page size, as defined in the Page Size and Runtime Options dialog box.
To specify properties for the text box and to format the text inside the text box, select the text box and then double-click the text box border, or right-click the border and then choose Open from the menu that appears.
The Text Box dialog box opens.
For more information about placing and editing knobs, see Working with objects.
Double-click the graphic frame's border, or select the graphics frame and then choose Open Selection from the Interface, Map, or Model menu (or right-click the graphics frame and then choose Open from the menu that appears).
The Graphics Object dialog box opens.
You can import a picture into a graphics frame either by navigating to and selecting an image file from within the Graphics Object dialog box, or by dragging and dropping an image file from your computer onto the graphics frame.
Both procedures are described below.
Click the Import Picture button.
The Open Image File dialog box opens.
Click Open.
When the graphics frame is highlighted with a border and the pointer changes to + (as shown below), release the mouse button to drop the image into the graphic frame.
You can add a movie to a graphics frame by using the options in the Graphics Object dialog box.
Notes: To assign a movie to a graphics frame, your computer must have QuickTime installed.
For best results, put all movie files in a directory entitled "movies", located in the same directory as the model file.
Double-click within its border, or choose Open Selection from the Interface, Map, or Model menu (or right-click the graphics frame and then choose Open from the menu that appears).
The Graphics Object dialog box opens.
To assign a movie to the graphics frame, click the Assign Movie button, and then navigate to and select the QuickTime (.MOV) movie file you want to use. The first frame of the selected movie will be displayed in the center of the graphics frame.
Note: If you have already assigned a movie to this graphics frame, an asterisk (*) appears on the Assign Movie button.
Note: Although you can assign movies to more than one graphics frame in a model, you can play only one movie at a time.
Notes: The movie does not have any connection to the model or its performance.