Use the following procedure to place a storytelling button in your model and to select the model entities that will be revealed when the button is clicked.
Note: You can add storytelling buttons to the Interface layer only. You cannot add a Storytelling button to the Map or Model layers.
For more information about the types of buttons you can add to your model, see Overview: Buttons.
On the Interface toolbar, click and hold the Information button tool and then select the Storytelling button tool.
Tip: You can specify the button type in the Button dialog box, regardless of the type you select to place in this step, by selecting the type you want under "Button Purpose" and then clicking the appropriate button to define the type you selected. You can also change the button's type by right-clicking it, selecting Change To, and then selecting the button type.
Click the diagram to place the button.
The Button dialog box opens and the Create Story dialog box opens on top of that.
On the Storytelling tab, select the elements you want to include in the story:
Note: The initial story sequence is determined by the order in which you select elements, but you can edit the sequence later in the Create Story dialog box.
When you are finished selecting items to include in the story, click above the navigation tabs to return to the Create Story dialog box.
Once you have built the initial story sequence on the diagram, you can edit it, test it, and continue editing until you have the story you want.
One very useful feature of storytelling is the ability to simulate portions of the model during a storytelling sequence. Doing so helps to link the structure of the portion of the model that is revealed with its behavior. As you unfurl more structure, you can see the impact of the additional structure on the behavior or simulation results.
Since menus and toolbars are unavailable while in storytelling mode, in order to run the model during the story, you'll need to incorporate a Menu button assigned to the Run command in the story sequence.
To help model users clearly the see the results of the simulation, you also might want to include a pinned graph or table, or a numeric display in the story.
The software's integration methods are modified somewhat when you are running portions of the model in the midst of a story. For details, see How model equations are solved during storytelling.
Click the Edit Story button next to the Storytelling option.
The Create Story dialog box opens.
Use the options in the Create Story dialog box to change the sequencing, group items together, and add annotations.
Use this procedure to change the initial focus of the story so that it includes the main elements of the story. This is particularly useful when you have a large model and want to make sure the relevant portion of the model is displayed when the story begins.
Click the Edit Story button next to the Storytelling option.
The Create Story dialog box opens.
Click the button above the navigation tabs.
The software will use the associated screen coordinates as the initial location for the display of the story.
If the story contains elements that are "off screen" from this location, you will need to include a navigation button in your storytelling sequence, and instruct the model user to click it.
To reposition the focus of the story to include the main elements of the story, scroll to the location on the diagram that includes the elements, and then click the button above the navigation tabs. The software will use the associated screen coordinates as the initial location for the display of the story.
If the story contains elements that are "off screen" from this location, you will need to include a navigation button in your storytelling sequence, and instruct the model user to click it.
To end a storytelling sequence, click the above the navigation tabs to return to the Interface layer.
Tip: You can include a navigation button in your story to take the user back to the Interface layer.